Megaman x5 speedrun
#Megaman x5 speedrun series
The MMX series left us on a sour note – with two straight disappointing releases, ranging from mediocre to outright bad, capped off with a game that tried to right the course of the series but came up short. You’d think it would be as simple as just setting this game after all of the mainline games that came before it, but both the history of the MMX sub-series and the tendency some Japanese publishers (Capcom especially) have of shunting unpopular games to the end of the timeline and setting future releases between them and their more popular predecessors put this certainty in jeopardy. Let’s start with the game’s storyline… or more specifically, where this new game could end up in the MegaMan X series’ timeline. Also, considering the fact that I’m almost positive that MMX9 is already in development, I’ll be discussing both my own personal preferences and the path I believe Capcom is most likely to take, just to make things a little more interesting. The headers will remain for the most part, but since there’s significantly less for me to micro-manage with a platformer than a fighting game – at least without outright turning this article into a fan fiction – there will be significantly less sub-headers, which should simplify things a fair amount. I’ll be changing up the format a bit from last time. I have few delusions about the size of my audience, but it’s better to be safe than sorry, right?
#Megaman x5 speedrun full
I’ve been advised by my editor to point out that X9 should happen before MM12, but let’s be honest – the X fanbase, like most fanbases, is full of zealots that would probably threaten anyone they came across who didn’t make that abundantly clear in the first place. And don’t you worry, I’ll plan on doing an article about a possible “MegaMan 12”-still need to decide the format – but you’re not going to see that until early next year. After all, it’s a good idea to know what direction Capcom is taking the series as a whole in the effort to refresh it for audiences new and old. So, I decided to wait until I’d finished that game before starting this write-up. Of course, on the other hand, it seems a bit presumptuous to write up an article without playing the latest game in the series: the aforementioned MegaMan 11, which came out last month. This time around, I’m going to put it out there well before I assume Capcom will make an official announcement of MMX9 – which I’m assuming will come in December, just like last year. You know the old adage: fool me once, shame on you fool me twice, shame on me. The same way Capcom beat me to the punch last year by announcing MM11 well before my Classic series retrospective got posted – which concluded with a virtual obituary for the series.
However, I’ve got a gut feeling that if I wait until then to post this write-up, I’m going to get sniped again. Originally, I planned on doing this article as a sort of conclusion to my upcoming MegaMan X retrospective, which is coming out next month in honor of its 25 th anniversary. A dangerous prospect from someone who claims to dislike the series, but I promise I’ll be gentle with my assessment – believe me, my editor will make sure of that. This time, every aspect of design is subject entirely to my whims. Finally, the most important change is that this is a different series: I’m no longer limited to crafting a new game entirely from elements of the games of the past. Second, Capcom has recently been trying to redeem themselves in the eyes of customers and as such, a new MMX game feels way more possible especially with their refreshed approach to game design, remembering the games that brought them to prominence in the first place. For starters, I’ve managed to play the remainder of the series – X6, X7, X8 and Command Mission – which has given me various tips and tricks on how not to build a MegaMan game. Well, a few things have changed from that previous article. You’re probably wondering what’s changed since then that would justify me writing another MMX9 proposal – especially when I’ve made it clear that the MMX series is my least favorite iteration of the MegaMan franchise. The last one I wrote was a few years back, as a part of my “Sum of Its Parts” series.
I’ll be honest, this will be the second article I’ve written on the topic of building a new MegaMan X game.